

But like its predecessor, this is not a full Civilization experience. Thankfully, playing as a warlord is fun, and you can still focus on achieving other victory methods than domination, but it would be nice to not feel forced to constantly negotiate the terms of battle with leaders every few turns.Īlthough, I don’t think going to war with Chairman Mao and Winston Churchill is a bad way to spend a train journey or two. With a number of visual, UI, and gameplay improvements, Civ Rev 2 brings the tablet Civ experience even closer to the PC's. It also appears as if the AI has a tendency to gang up on the player, with a lack of on-screen notifications of battles between other nations.Ĭiv Rev fits the format it’s on perfectly, but because of its pugnacious style, feels as though it can only be approached in a certain way. It seems that, once again, increasing difficulty means increasing intensity and frequency of conflict. Civ Rev 2 is far too militaristic, with about 90 per cent of my playtime being at war with at least two nations – it’s pretty tricky trying to build cities and tech when constantly focussing on military units. Naturally, the flow of a game is much faster than traditional Civ, and with that the tropes of the series intensify. The only trouble is, having reviewed it on an iPad 2, I ran into a few crashes, with the game slowing to a crawl on occasion too.

The sequel jumps to 3D, with a bunch of cool new animations and better looking terrain to make for a more engrossing experience. Civ Rev was largely a simply-presented game in order to function on the devices available at the time. There’s no denying that Civ Rev 2 is a much better looking game than its predecessor. Civilization Revolution 2 brings with it a visual overhaul, new leaders and some new units, but ultimately, it’s largely the same game that suffers with the same issues of older Civ games.
